
My name's Danny and I'm a video game developer who specializes in using Unity as my primary game engine and Blender as my main 3D modeling tool. My journey in this field began in 2016, and I’ve been actively involved in game development ever since.
Prior to establishing my own studio, I worked as a freelance 3D artist, focusing on low-poly modeling for various video game projects. I collaborated with clients through several freelance platforms and gained hands-on experience in asset production for real-world game development needs.
Building on that foundation, I decided to take the next step by founding my own game studio — Typetree Studio — with the goal of creating original games and developing them under a more professional and creative environment.