π 1. Four Playable Regions (Demo Scope)
For the initial demo, there are currently four accessible regions, each with unique characteristics and gameplay opportunities. Among them is βThe Reclaimer HQβ, which acts as your central base and introduces several core mechanics.
ποΈ 2. Region Development and Building System
Regions can now be developed by constructing buildings, each of which has tangible effects. For example:
π« Building a Ranged Hall allows the recruitment of the Longshot ranged squad in that region.
Each region offers different building slots, which makes it impossible to build everything everywhere. This creates meaningful decision-makingβplayers will need to be strategic about which buildings to construct in which regions.
But beware! Regions are not permanently safe. Enemies will periodically attack player-controlled regions, and if a region falls, all constructed buildings in that region will be destroyed.
βοΈ 3. Resource System Introduced
Two core resource types have been implemented as the gameβs primary currencies. Resources can be:
- Gained passively over time (via future buildings),
- Spent on recruitment and construction,
- Earned instantly as rewards for conquering new regions.
Simple for now, but this lays the groundwork for deeper strategy.
4. Upkeep System
Each constructed building or unit comes with an upkeep cost that will reduce your resources. In the main gameplay scene there will be a simple resource management system to limit the number of buildings that can be built or squads that can be recruited.
Preview video for this version :
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