Author name: Danny

Game development and 3D artist Studio.

Drones Lab Devlog

Dev Log #2 | Autonomous AI Architecture & Strategic Module System

1. Paradigm Shift : Logic over Physics Today I made a major architectural decision. Given the target platform is Android (Mobile), overly intensive use of the Physics Engine (Rigidbody/Force) would consume a lot of battery and CPU power. 2. Digital Senses: Multi-Raycast Sensors Drones no longer have “tunnel vision.” I implemented a Multi-Raycast (Fan Sensor)

Drones Lab Devlog

Dev Log #1 | Building Architecture and Visual Schemes

Date: March 18, 2026Main Focus : Scene Structure, System Architecture, and UI Layout. Development Philosophy: “Notebook First” The session began with the Notebook First method—separating the cognitive process (logic design and layout on paper) from the mechanical execution in Unity. This has been proven to significantly reduce development time by eliminating ambiguity during coding. Scene

Medieval Village Props

Medieval Props 2 | Tables & Chairs

Description : This mini collection includes barrels, crates, and sacks commonly found around medieval villages, camps, and marketplaces. Features : Included : License Free for personal and commercial use (CC BY 4.0). Please do not resell or redistribute this pack as-is. Credit is appreciated but not required.

Medieval Village Props

Medieval Props 1 | Barrels & Crates

Description : This mini collection includes barrels, crates, and sacks commonly found around medieval villages, camps, and marketplaces. Features : Included : License Free for personal and commercial use (CC BY 4.0). Please do not resell or redistribute this pack as-is. Credit is appreciated but not required.

Signal Remnant

Devlog #7 | Fog of War & POI

This week’s development has been all about two big things: 1. Fog of War ExperimentsI underestimated how much time this would take!I’ve been experimenting with different approaches to achieve smooth visibility edges while keeping performance reasonable. It’s been a lot of trial and error, tweaking shaders, and rethinking grid-based calculations. The system is now at

Signal Remnant

Devlog #6 | July’s 2025 Progress

Hello, I’m Danny — the solo developer behind Signal Remnant. July has been a significant month, as I restructured various parts of the game to focus on a more streamlined, modular development process. My main goal is to steer the project toward a stable and playable Minimum Viable Product (MVP). Here’s a breakdown of the

Signal Remnant

Devlog #4 – Regional Map Core Systems Are Coming to Life!

🌍 1. Four Playable Regions (Demo Scope) For the initial demo, there are currently four accessible regions, each with unique characteristics and gameplay opportunities. Among them is “The Reclaimer HQ”, which acts as your central base and introduces several core mechanics. 🏗️ 2. Region Development and Building System Regions can now be developed by constructing buildings,

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