- Added Objective & Scenario System is now functional. Missions can now have specific win/loss conditions, giving battles more structure and purpose.
- Improved AI Behavior – Enemy units now react more intelligently to the battlefield, making engagements feel a lot more dynamic. (Note : In the next version of development, AI will be using Modular NPC system which is have better performance, better AI alignment and better maintanance.
- Added Points of Interest (POIs) have been added to the region system. These are key areas that players can capture and defend, with primary and optional objectives tied to them.
- Updated Region Map ↔ Battle Scene Integration is up and running! Players can now transition from the strategic map to battle scenes smoothly, and back. (Note : In the next version of development will have changes regarding this feature. Region maps will be more functional in providing access to the selection level and will be more static although some new features will be added to support them)
- 🧩 A handful of small but important UI additions were made to improve visual feedback and make things clearer overall.
Preview video for this version :
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